Archive for the ‘Game Prototypes’ Category

Update to Conway’s Game of Life Prototype

I updated my prototype from last week. Here’s a list of the improvements: You can place/remove cells more easily by keeping the mouse button down. Added a cursor that shows where a cell will be placed/removed. Improved browser compatibility: It runs in Firefox 3.6 now. I also included a fix for a problem with Safari, [...]

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Conway’s Game of Life in HTML5/JavaScript

Here’s a new game prototype! It’s an implementation of Conway’s Game of Life in HTML5 and JavaScript. I created this yesterday within a few hours, so it’s pretty basic (still a lot of fun, however). Maybe I’ll add some more features soon. I haven’t made up my mind yet. Important: I’ve tested this in Chrome [...]

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Another prototype: Upstart

I didn’t get a prototype done last week, but I did one the week before. It’s basically the extension of Gravity, my previous prototype. I finished that one in about 7 hours and took 5 more hours to refine the underlying technology. Just as the week before, I did this one in JavaScript using the [...]

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Incomplete Game Prototype: Gravity

Last week, I created a small prototype in JavaScript, using the HTML5 Canvas element. My original idea was simple: The player shoots a projectile at a target in space. Between the player and the target are some gravity wells. Consequently, the player has to take gravity into account when aiming. My goal was to finish [...]

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